Yu (James) Zhang

Senior Software Engineer, Ph.D.


Salient Corporation
Albany, NY 12205
USA


Tel: (845)234-9267
Email: zhangyu_luo@hotmail.com
Web: http://zhangyu.50megs.com/main.html



Biography

Yu (James) Zhang is a Senior Software Engineer in Salient Corporation. He received a B.E. in 1997 and a M.E. in 1999 from Northwestern Polytechnical University, Xi'an, China. He obtained his Ph.D. degree in 2004 from Nanyang Technological University, Singapore. His Ph.D. dissertation research focused on the realistic face modeling and animation using anatomy-based modeling in conjunction with physically-based animation. From 2003 to 2005, he was a Research Fellow in the Department of Computer Science, School of Computing, National University of Singapore. Then he was a Software Engineer in the 3D Face Modeling and Recognition Group at the Genex Technologies, Inc. (acquired by TechNest), USA for a year. In 2006, he was a Postdoctoral Researcher in the Center for Human Modeling and Simulation, Department of Computer and Information Science at University of Pennsylvania. After that, he was a 3D Software Engineer in the Institute of High Performance Computing, Agency for Science, Technology and Research (A*STAR) at Singapore from the end of 2006 to 2010. From 2010 to 2013, he was a Software Engineer in the College of Medicine, University of Vermont. In 2013 and 2014, he was a Software Engineer in Transfinder Corporation and Salient Corporation. He worked as a Senior Software Engineer in KLA-Tencor Corporation in 2015 and 2016.

You will find a more official bio here.


Work Interests 


Publications

My work has been published in many top journals in computer science including (IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Pattern Analysis and Machine Intelligence, Computer Graphics Forum, Computer Animation and Virtual Worlds, International Journal of Shape Modeling, Journal of Visualization, International Journal of Imaging Systems and Technology, Journal of Visual Language and Computing, and Machine Graphics and Vision).

Click here for my full publication list.


Computer Skills 


Current and Previous Affiliations


Projects  

3D FaceMaster

3D Graphics Software for Face Modeling & Animation

HEx3DRM

3D Graphics Software for 3D Reconstruction of Heterogeneous Macromolecules

3D Face Synthesizer

3D Graphics Software for Image-Based 3D Face Reconstruction
Anatomy-based Human Neck Modeling  
Conformation based Parameterization of Scanned Face Data  
Digital Restoration of Distorted Document Images  
Example-Based Performance-Driven Facial Animation  
Realistic Computer Generated Human Targets  
Feature-Based Texture Synthesis Using A Parametric Face Texture 
Full-head Texture Synthesis for Human Head Cloning 
Region-Based Face Morphing Under Anthropometric Control 
Dynamic Wrinkle Simulation for 3D Facial Expressions 
Exploring Face Shape Space  
Anatomy-based Face Cloning For Animation 
Rapid Reconstruction of Animatable Individualized 3D Faces from Range Data 
Real-time Physically-based Facial Animation 
Instant Facial Modeling and Animation of Living Humans 
Dynamic Adaptive Mesh for Facial Animation 
Anatomy-based 3D Face Modeling  
Fast Image Edge Detection Based on Subband Decomposition  



Computer Graphics Bookmarks 

Click here for some useful linkages of computer graphics.


Personal 


Last update: Nov. 10, 2013
This page is Copyright 2005-2014, Yu Zhang.
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